Gameplan
The verified tokon.gg guide describes Storm as a complex fighter whose wind control changes how attacks behave. Her flight adds another positioning layer, making her better suited to players willing to practice multiple states deliberately.
Beginner Priorities
- Identify the active weather or wind state before attacking.
- Learn one grounded sequence without flight.
- Add one flight entry and one safe exit.
- Test one assist that covers the space Storm leaves open.
Ground first, flight second
Exact Quick Skill Inputs
| Move | PS5 quick input | Use |
|---|---|---|
| Tempest | R1 plus any direction | Changes wind direction; usable in air |
| Lightning Strike | R2 | Close-range lightning area |
| Cold Embrace | R2 plus Forward | Command grab |
| Whirlwind | R2 plus Back | Dashing tornado attack |
| Tornado | R2 plus Down | Places a tornado at range |
| Hailstone | R2 plus Down in air | Aerial replacement for Tornado |
| Flight | Hold Up while grounded | Enters aerial movement |
Medium variants generally add damage, launch, or placement changes. Heavy variants consume energy and add damage or hits. Confirm the move before spending energy instead of using the Heavy version automatically.
Starter Routes
- Basic damage: Down Medium, Light, Heavy, Down Heavy, jump cancel, aerial Heavy.
- Poke conversion: Medium, Heavy, Quick Skill.
- Tornado route: Down Quick Skill, R1, then Back Quick Skill plus Heavy.
Tempest changes movement and projectile behavior. Repeat each route without Tempest first, then test one wind direction at a time so the cause of a changed trajectory remains clear.