Fighter Guide

MARVEL Tōkon Storm Guide: Weather, Flight, Moves

Storm is an advanced weather-control fighter whose attacks change with wind management and aerial positioning.

StormWeather ControlAdvanced

Gameplan

The verified tokon.gg guide describes Storm as a complex fighter whose wind control changes how attacks behave. Her flight adds another positioning layer, making her better suited to players willing to practice multiple states deliberately.

Beginner Priorities

  1. Identify the active weather or wind state before attacking.
  2. Learn one grounded sequence without flight.
  3. Add one flight entry and one safe exit.
  4. Test one assist that covers the space Storm leaves open.
Practice Drill

Ground first, flight second

Perform the same grounded sequence ten times. Add flight only after all ten are clean, then practice returning to the ground without an accidental attack.

Exact Quick Skill Inputs

MovePS5 quick inputUse
TempestR1 plus any directionChanges wind direction; usable in air
Lightning StrikeR2Close-range lightning area
Cold EmbraceR2 plus ForwardCommand grab
WhirlwindR2 plus BackDashing tornado attack
TornadoR2 plus DownPlaces a tornado at range
HailstoneR2 plus Down in airAerial replacement for Tornado
FlightHold Up while groundedEnters aerial movement

Medium variants generally add damage, launch, or placement changes. Heavy variants consume energy and add damage or hits. Confirm the move before spending energy instead of using the Heavy version automatically.

Starter Routes

Tempest changes movement and projectile behavior. Repeat each route without Tempest first, then test one wind direction at a time so the cause of a changed trajectory remains clear.

Verified Sources

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